In this limited episode, our heroes talk the future of mixing consoles, mixing volumes vs clipping, and monitoring. Joey cuts deep into his finger, James gets angered by digital remasters, and they contemplate expensive headphones.
In this oddly counted episode, our heroes talk compound meters, old digital tapes, and weighted keys. Joey talks about his recent Folk Fest experience, James never finishes personal projects he starts, and hands don't always work.
In this soft episode, our heroes talk control surfaces, editing songs for playlists, and updates to software. James complains about mastering troubles, Joey complains about Pro Tools being unreliable, and James complains about software updates.
In this gymnastic episode, our heroes are joined by mix engineer Roland Rodas (www.cavernofechoes.com) for conversations about onine marketing, mixing music you don't enjoy, and spending money on software. James talks about a value to analog gear, Joey is attending an event far far away, and they need to stop for coffee early in their routine.
In this pre-approved episode, our heroes talk about when to send a client that first mix version, Softube's Console 1, and an ideal music/arts space. James wants to experiment on people, Joey considers someone else's advice, and the peanut gallery interrups early.
In this overpriced episode, our heroes talk EQ in context, price structures for audio work, and a big orange arts space. Joey has a new idea for his future studio, James sponsors some live recordings, and the power plant is free.
In this contemplative episode, our heroes talk about new gear, gear clones, and price drops. Joey complains about overcharging for boutique gear, James explores Canadian gear builders, and someone is REALLY arrogant.